And now, it's time for this week's synopsis critique! The author of SENTERRA LEGENDS: ARMS OF DESTINY, a YA High Fantasy, submitted this synopsis. My in-line comments are [blue and in brackets], and I'll include a summary at the end. Feel free to comment below!
If you'd like a primer on how to write a synopsis, see my posts here and here. And if you want your synopsis critiqued on this website, fill out the form here, or email your 1-2 page synopsis to me at operationawesome6@gmail.com, and I'll post one critique per week (NOTE: I'll email my critique to the author as soon as I'm done, so the author won't have to wait to see his/her synopsis on the site). Thanks for participating!
Synopsis
If you'd like a primer on how to write a synopsis, see my posts here and here. And if you want your synopsis critiqued on this website, fill out the form here, or email your 1-2 page synopsis to me at operationawesome6@gmail.com, and I'll post one critique per week (NOTE: I'll email my critique to the author as soon as I'm done, so the author won't have to wait to see his/her synopsis on the site). Thanks for participating!
Synopsis
As [how old is
he? Are there any other identifying characteristics you can include?] DYMER
(does not know his own name)[you don’t need this
unless it’s significant. Enough to say he’s an orphan] heads out to do
the week's shopping for the orphanage [can you add
something like, ‘the orphanage he’s lived in his whole life,’ or something else
that gives the reader a character detail?], he runs into CIGMA, a girl
who should not be alive [what does this mean?].
He learns that she is looking for her aunt and decides to help her escape her
pursuers [who is pursuing her? Why?].
Meanwhile, DYWELF (one of the strongest magicians in the land) is mourning the
son he lost ten years ago and runs into Dymer [while
he and Cigma are escaping? What happens when they run into each other?].
Things come to a head when two powerful beings [who
are they?] come for Dymer, and he is asked to run for cover by MATRON.
Matron and Dywelf fend off the pursuers. [Four
named characters is a LOT for the first paragraph. I’d include Dymer and Cigma,
and leave the others out for now. You can describe Dywelf as ‘one of the
strongest magicians in the land’ and leave out Matron for now, since the last
part of this pargraph is pretty vague. Focus on what Dymer has to do, rather
than what others are doing for him]
Thus begins Dymer’s journey through the
world of Senterra, as he meets an Echo Beast [what
is this? The reader won’t know] and learns of his own [real/true] name, before traversing through
dangerous forests with Cigma as he helps her find her aunt [is her aunt someone significant?]. By chance, they
run into Dywelf again at the castle of the CROW [no
need to capitalize this one, but do explain why this family is significant.
Below, we learn it’s an evil family. Include that here] family but do
not get a chance to speak with him. They rescue SAMSON [who is this?] from the clutches of the evil Crow family and
eventually manage to find Cigma's aunt, who turns out to be Dymer's orphanage matron
[had Dymer and Cigma ever met before this?].
Samson is revealed to be an Imbued Tortengof, a highly sought-after humanoid [sought after by who? Why?].
Matron [I’d
identify her as ‘the matron’ or ‘Cigma’s aunt.’ There are enough named
characters in the synopsis already] informs them that Cigma and she
herself are both being hunted [why?]. Faced
with the difficult decision of where to look for sanctuary, they decide to
venture towards Authet, the central city-state where all spellcasters [are they spellcasters? If so, tell the reader earlier]
are sorted into different houses based on their latent abilities. Dymer is made
to lie [about what?] and take on the family
name FAOSSTIN, [instead of using the name, just say
‘take on the family name of…’] one of the three crown families in the
land. All this while, LEPAUG (an other-worldly being) and TOGRIN BALMUNG (Chief
Tracker) [rephrase this as ‘All this while, an
other-worldly being [and describe it] and the Chief Tracker…’] are
hunting them down and closing in.
As all three are sorted into the house
Sylwenbard [instead of naming it, say they’re all
sorted into the same house], Matron urges them on westward but Togrin
Balmung [change to ‘the Chief Tracker’]
catches up to them [why does he want them?].
In the ensuing battle, Matron sacrifices herself so that the three can escape.
They run into Dywelf again, and proper introductions are made. [What does this mean? Haven’t they all met already?]
Dywelf agrees to help them, but things get
more complicated as Dymer learns that Dywelf's full name is Dywelf Faosstin [this doesn’t mean much standing alone. Is the
significance that Dywelf and Dymer are related?], and Dywelf too feels
conflicted. Before they can discuss any of this, both Lepaug and Togrin Balmung
[change to ‘the Chief Tracker’] catch up
with them in the city of Dos Erina [don’t need this
name. Just say, ‘in a neighboring city,’ if that’s accurate]. Dywelf
promises to stop at least one of them and delay the other.
Reluctantly, the three children [are the three Dymer, Cigma, and Samson? We haven’t heard
anything about Samson since they rescued
him. If he’s significant, give a little more detail earlier]
leave Dywelf behind to deal with the two pursuers as they make their way
towards the Cave of Six Paths, a very dangerous place but also their only
option [why is it dangerous and why is it their
only option?]. Inside the Cave, Samson comes alive [you don’t need to say he comes alive unless he is
literally doing so. Just say he takes the lead] and takes the lead
because he instinctively feels he can navigate the intricate tunnels. However,
they realise that Togrin Balmung [the Chief Tracker]
has once again caught up with them and there is no way out. As Cigma and Samson
are knocked out, Dymer is cornered by Balmung [the
Chief Tracker]. However, displaying a rare breed of spellcasting [what does he do, exactly?], he manages to fend off
Togrin Balmung [the Chief Tracker] and deal
a telling blow.
Dywelf and another man find them in the
nick of time and the day is saved. The man is revealed to be the Headmaster of
Sewellyn's School for Spellcasters & Spellweavers, and he offers them all
safety [in/at] his school.
Summary
This sounds like a really interesting
story! The synopsis leans a little too heavily on the reader understanding why
each of these characters is significant to the story, without giving those
details. Spell it out more – I’ve indicated in the synopsis where I want more
information. Make sure you include character motivations (why does Togrin want
to find these kids? Why are the matron and the magician bending over backwards
to protect them?).
Try to keep the synopsis to 4-5 named
characters – it gets character-name soupy otherwise, especially in Fantasy,
when so many of the names are made up. You can use character descriptions
instead of proper names, and that’ll do the trick. For example, you can
describe Dywelf throughout the synopsis as ‘the magician’ and Togrin as ‘the
Chief Tracker,’ and that’ll be understandable to a reader.
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