Showing posts with label reasons for request. Show all posts
Showing posts with label reasons for request. Show all posts

Sunday, January 25, 2015

Reasons for Requesting: Magic Systems

Been awhile since I've posted but I'm back! Yeah, this past month has been busy with the holidays and school starting back up. Fortunately I'm finally back into a normal routine. So let's start back up with a Reasons for Requesting post!

I'm a fantasy nut. Most people know this about me. And I especially like magic in my fantasy. Probably because magic can mean so many things. It can be whimsical and enchanting or dark and terrifying. It can be a blessing or a curse. It can corrupt or inspire. There are all sorts of ways writers can approach magic systems in their fantasy. It can also range from pure magic to magic in its most scientific form. A combination of the two is often a great way to construct a good magic system.

But there's the key word: system. Because magic, like anything, must have rules. Its such a vague term that if you don't define it, it quickly turns into a deus ex machina plot device. And readers quickly start questioning your plotting and world building when you explain everything in your story with: 'Because MAGIC'.

What really grabs my attention is a magic system with great possibilities but also extreme consequences. As one of my favorite shows once said 'Human kind cannot gain anything without first giving something in return. To obtain something of equal value must be lost'. This is the first law of equivalent exchange in alchemy, the magic-science system of sorts from Fullmetal Alchemist, which is my favorite anime ever. Nerd pride.

But this truth holds true for a lot of different magic systems. No one wants to see limitless magic with no cost. That's not interesting. We want to see characters grapple with their abilities and, in some cases, suffer for them. And there are a lot of different directions you can go with the rules and limitations of your magic system. Does it drain the characters physically? Does it mentally unhinge them? Does it make them lose their humanity? Does it ostracize them from others? Does it gain them unwanted praise and attention? It is from these questions that conflict arises. And from conflict, we get a great story.

Want to get a request? Make a unique, well thought out magic system that will grab any fantasy lover's eye. Personal favorites of mine include Alchemy from Fullmetal Alchemist, Alkehestry from Mistborn, the super powered characters of Vicious, and contractors from Darker than Black. All of these are very different but very unique in their approach.

What are some of your favorite magic systems? Let me know in the comments!

Sunday, October 5, 2014

Reason for Requesting: Personal Preference

Today's post isn't so much a helpful tip as it is a statement of fact: I--and all interns, agents and editors--only request things we love.

Sometimes, it isn't about your query or your writing or even your concept. Sometimes, things just don't click. And sometimes that's not your fault, its ours. Because we only request things that we can see ourselves falling in love with. Otherwise, why take the time to read? If an agent chooses to represent you, they are going to be spending quite a bit of time with your work. They need to LOVE it. And that's what you want too. Someone who's passionate about your work.

If there's nothing you can do about an agent's preferences, why am I telling you this? Because SUBMISSION GUIDELINES!

Every agent has them. Agents love to talk about what their favorite things are. And though you can't change them, you can use them to figure out who the best match for your book is. That way you save yourself a little heartbreak of being rejected by an agent who probably wasn't the right fit anyway.

I'll be doing a post about this sometime soon on my own blog in a little more detail. For now, remember: Everyone has a personal preference. Do your research and you'll have no trouble finding the right match.

Sunday, September 21, 2014

Reasons for Requesting: Character Interests

So you've got this concept, right? And an idea of what kind of character you need at the helm. You've developed their personality and dialogue and fears, so you've got a pretty well developed character on your hands. But there is a vital ingredient that your character will be lost without: Interests.

Yes interests. We all have them. Our hobbies and activities that make our hearts sing. And, especially for YA and Middle Grade, these things are important. I mean all of us were probably in some kind of club at one point or another. Band, theater, sports, art, underwater basket weaving... there are lots of things out there to be interested in.

But many times when I read an MS the character doesn't seem to... like anything. They make a big deal over the things they hate and don't get but not what they love. I think often times that's a trap authors fall into, especially in fantasy. They make the character's life flat and boring until the adventure starts and THEN the MC's life begins. But it feels cheap. Like the character has existed in a bubble until the story comes along.

How do you solve this? Give your MC goals and interests. Give them a path in life that they would have gone on if not for their adventures. And for bonus points, work their talents and interest somewhere into the plot. If they are adept at underwater basket weaving, maybe add a scene where the only way to beat the villain is to weave a basket-like prison underwater. Obviously an exaggeration, but it makes the character feel more real and three dimensional.

Ron was good at chess. It came in handy. Hermione was good at all of her classes and that comes in handy. In an MS I read recently, the MC used her talents and passions to solve the situation. Give them interests and make them count and its a good way to earn a request.

Bonus tip: if the only thing the character is ever passionate about is the love interest, you're doing something wrong. The character's whole life is not tied to the love interest. Even though 'interest' is in the title, it doesn't count as one. I have read books where that has happened.

That's all for today. Have a great week everyone!

Sunday, September 7, 2014

Reasons for Requesting: Setting

As mentioned the last time I posted, I went to Alaska this summer on a cruise with my family. It was truly a beautiful, breathtaking landscape. The kind that gets you inspired to write epic fantasy with huge, sweeping landscapes. Mostly because it almost doesn't seem real. Below are some pictures from the trip, including some sleepy sea lions :)








The weather was amazing to match the scenery. A picture is worth a thousand words, they say. So it can be hard to make an image come to life with only a few paragraphs.

One of the great powers of writers is to make places that exist only in words come to life in the readers mind. Its a hard task and definitely one I struggle most with as a writer. Dialogue flows easily. Plot and characters? One of my strong suits. But imagery of any kind, particularly setting? I struggle big time with that.

So when a see a writer who can nail that setting? GIMME! The setting is as much a character as anyone else in your story. It should be a fully integrated element of the story. A most recent example I've come across of pitch perfect setting is  The Shadow of the Wind by Carlos Ruiz Zafon. Spain is a huge part of the story and this book makes me want to visit.

In the end, that's really what your setting should do. Make us want to BE there. Make us want to hop onto the nearest train to Spain, Italy, Alaska or any number of fantastical locations. There are a lot of important elements that go into fleshing out a world, but setting is one of the most important.

Helpful tip for setting if you're bad at it like I am: Practice with describing places. It doesn't matter if its your local coffee shop or the glaciers of Alaska. Practice setting the scene to help it become more natural. And use all five senses when you do. Practice makes perfect right? And it might just land you an agent!